

In this respect, Heroes VI is exactly what you would expect – there's a huge amount of spells and traits that grant subtle perks in all sorts of areas.

Partially, Heroes games are about mastering the complexity of the traits and spells. Of course, nothing was said when the heir of Griffin just helped himself to said artefacts from the ancient tombs of his ancestors – this is a game with strong RPG leanings, after all. How hard, can it be to get the delivery at least roughly right? At one point we were looting the ancient Griffin family crypt and our orc companion was amazed: ‘Humans have so many artefacts, can bury them with dead?’ However, the last part was delivered more like a child asking to get into the biscuit tin. Not only is the script laughable and clichéd, but the emphasis is all over the place. This is a blessing, as it means you can skip the awful voice-acting. It’s merely a pre-amble and low-polygon cut-scene to explain why you’re now on map_08, faction=haven, dynasty_trait=0 (offline), victory condition=6.
